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Author Topic: Mods/AddOns ... organized as modules instead of hacks  (Read 2329 times)

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Roi Danton

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Mods/AddOns ... organized as modules instead of hacks
« on: June 27, 2006, 12:04:55 am »

There are many great mods for Coppermine out there, but I do concern about the next CPG update when I include a mod/an own modification. So I have to decide if I want to include the new feature for the price of doing more work during the next CPG upgrade or if I leave CPG as it is.

Organizing the hacks as modules instead of changing the core files themselves could be a solution. In all likelihood, you had already that idea before but it is too hard to implement?
« Last Edit: June 27, 2006, 03:54:05 pm by Paver »
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Sami

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Re: Mods/AddOns ... organized as modules instead of hacks
« Reply #1 on: June 27, 2006, 12:56:07 am »

you mean plugin?
« Last Edit: June 27, 2006, 11:54:23 am by bmossavari »
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Roi Danton

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Re: Mods/AddOns ... organized as modules instead of hacks
« Reply #2 on: June 27, 2006, 11:30:02 am »

Ah, thanks! :) I didn't stumbled on it yet.
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