forum.coppermine-gallery.net

No Support => Feature requests => Topic started by: Roi Danton on June 27, 2006, 12:04:55 am

Title: Mods/AddOns ... organized as modules instead of hacks
Post by: Roi Danton on June 27, 2006, 12:04:55 am
There are many great mods for Coppermine out there, but I do concern about the next CPG update when I include a mod/an own modification. So I have to decide if I want to include the new feature for the price of doing more work during the next CPG upgrade or if I leave CPG as it is.

Organizing the hacks as modules instead of changing the core files themselves could be a solution. In all likelihood, you had already that idea before but it is too hard to implement?
Title: Re: Mods/AddOns ... organized as modules instead of hacks
Post by: Sami on June 27, 2006, 12:56:07 am
you mean plugin (http://forum.coppermine-gallery.net/index.php?board=53.0)?
Title: Re: Mods/AddOns ... organized as modules instead of hacks
Post by: Roi Danton on June 27, 2006, 11:30:02 am
Ah, thanks! :) I didn't stumbled on it yet.