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Author Topic: Permanant watermark with undo possibility (GD2+IMagick) for 1.4.3  (Read 39075 times)

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TBoomer

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Re: Permanant watermark with undo possibility (GD2+IMagick) for 1.4.3
« Reply #20 on: March 20, 2006, 07:57:10 pm »

Hello @ll,

I just tried this mod with a 'clean' install of version 1.4.4 - on my play-server at home...

The mod does not work at all, and there are no error-messages at all :-(((

Someone has any hints?

Greets,
TBoomer
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Stramm

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Re: Permanant watermark with undo possibility (GD2+IMagick) for 1.4.3
« Reply #21 on: March 20, 2006, 08:52:35 pm »

TheGamer1701 tried to port my watermark mod to 1.4x... but if you've read post one you'd know that he didn't succeed yet

Cha83

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Re: Permanant watermark with undo possibility (GD2+IMagick) for 1.4.3
« Reply #22 on: March 22, 2006, 10:18:09 pm »

I am running cpg 1.4.3 and i want to use the permanent watermark mod from Stramm. I don't want to install the whole modpack cause i made some changes on my own and the last time i tried to install the modpack my whole gallery crashed ;)(so i need something like: find this: add after:). Can someone tell me what to do know ;) ?
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scunek

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Re: Permanant watermark with undo possibility (GD2+IMagick) for 1.4.3
« Reply #23 on: January 08, 2008, 10:20:22 pm »

me install this mod for coppermine 1.4.14
when I have the problem I uplod the picture e.g. this coppermine reduces 1500px x 1500px about the size 2mb them to 1024px and 300kb but he shows  2mb  in the profile users farther and not 300kb how to improve this. Do I apologize too my weak English
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Stramm

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Re: Permanant watermark with undo possibility (GD2+IMagick) for 1.4.3
« Reply #24 on: January 09, 2008, 09:00:43 am »

before a image gets watermarked, the system creates a backup copy of it. This copy (if existes) gets used for all calculations (width/ height and the ratio, image size, exif etc)

So the original copy has that 2mb from your example
Would mean some code changes and probably introduce some problems if you want to use the fullsized as reference

scunek

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Re: Permanant watermark with undo possibility (GD2+IMagick) for 1.4.3
« Reply #25 on: January 09, 2008, 05:58:27 pm »

to do so that orig_ would not by not to be created what ?
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Stramm

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Re: Permanant watermark with undo possibility (GD2+IMagick) for 1.4.3
« Reply #26 on: January 09, 2008, 06:55:27 pm »

you can modify the code not to create the orig_ ... somewhere in this thread I guess
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